Rules English

Forza GT Masters Season 4 

Regulations

Introduction
The International Forza GT Series was created to allow racers on Forza Motorsport 7 to compete in a friendly and fair environment. Any kinds of insults, racism or other unfair behaviour will therefore not be tolerated. Having fun is our top priority!

The following rules are used to ensure fair competition:

Marshals:

The Forza GT Series is organized by the following marshals: GRT Kekoh, hangaroundo, GRT MB AMG, crashzero94. They are in charge of coming up with the series rules, adjusting these in the interest of fair racing (f.ex adjusting BoP) and implementing them (f.ex stewarding accidents). 

Cars:

All cars in the Forza GT division may be run, with the division rules applying. An exception is made for the #63 Lamborghini, which may only be run with a maximum of 819 PI. Listed below you’ll find the banned cars:

#1 Porsche Cayman GT4
KTM #22 True Racing X-Bow GT4
Aston Martin #07 DBR9
Audi #17 Rotek Racing TT RS
Jaguar
Maserati #35 M.Calamia Swiss Team MC Trofeo

Tuning:

Upgrades and tuning is allowed as long as it follows the Forza GT division rules, f.ex a maximum PI of 835 and a horsepower cap at 600hp. Drivers can create their own setups, but they may also use other driver’s setups. The setups may be changed at any time during the season and during the rounds themselves.

Registration, Numbers and Paints:

Drivers must sign up using the form found here „Link„. Driver’s must select a car and apply for a number, which the marshals will give out on a “first come, first serve” basis. Once you have chosen your car, your car choice is locked in, and you may not use a different car. The same goes for your number, it may not be changed once the first race has been completed. Number 1 is reserved for the previous season’s champion in case they would like to use it for the following season as well.

Paints must clearly show the driver’s number on three sides of the car (bonnet, right and left side) and must comply with Turn10’s and Microsoft’s Terms of Service. Further livery rules can be found here: “Link

Race Organization:

The Forza GT Masters Series is a 9-round championship where each round consists of one qualifying session and one ~90-minute race. While no official free practice sessions are planned, these are usually run while drivers are being invited to the lobbies and parties. 

On the day before the race, a short driver briefing will be posted on the Forza GT Masters website. It covers the race rules along with any track-specific info. It also details dangerous points on track, pit entry/exit and track limits via pictures and/or videos. The marshals will also gladly answer any questions you may have while in the party and lobby before the race.

“Schedule”

19:30-19:45: Start/Driver’s Briefing

19:45-20:00: Qualifying

20:05-21:40: Race

All times are Central European Time, or GMT+1/BST+1 depending on the time of year.

Scoring:

The overall race results will be published by the marshals on the day after the race. Should there be any protests, then the marshals reserve the right to adjust the scoring for the drivers and delay the publishing of the results as necessary.

Points are given out to the finishers as follows:

80,64,56,52,48,46,44,42,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1

Points are given out for qualifying as follows:

5,4,3,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

Bonus Points:

Bonus points are handed out for the following race feats:

Fastest clean lap in Lobby 1: +5 points

Fastest clean lap in Lobby 2: +2 points

Finished the race: +5 points

Team Points:

For the Team’s Championship, each teams’ drivers’ points will be added together for the team total.

Calendar:

The race calendar with the exact dates and locations of each round can be found on the forum: “Link”. The marshals reserve the right to adjust the calendar or move races at any time.

Hardware Issues:

Communication:

All drivers taking part in the series should have a working headset; this is to ensure communication between drivers in case there is a crash or other crucial race information that needs to be passed around. Xbox parties will be used to allow the drivers to communicate with each other. Should your headset be broken, make sure you can at least hear the other drivers through f.ex your TV speakers.

Replacing batteries:

Forza GT Masters recommends drivers use their controllers plugged in, so that no battery change is necessary during the race. If you run your controller with batteries, please make sure they are charged/full before the race. Drivers that obstruct others with self-inflicted hardware issues will be punished by the marshals.

Internet problems:

Forza GT Masters recommends you disconnect other devices (laptops, phones, tablets etc.) from your network during the race. This is to ensure your connection is as good as possible, as drivers who obstruct others by lagging will be punished by the marshals.

Round Procedure:

Qualifying:

A 15-minute qualifying session will be run before each race to decide the starting order. Only times set in the official qualifying lobby will be counted, times set in free practice do not count. Should a driver pause their game during qualifying, we ask that you pull over to the side so that you don’t distract drivers on their qualifying laps. The lobby is set to simulation damage, but with collisions turned off. Drivers may use any assists they like, except Friction Assist, which is forced off. The grid order for the race will be sorted by laptime. The fastest clean lap will be on pole, and the rest of the grid sorted accordingly. The fastest invalid lap will be sorted behind the slowest clean lap. Drivers who were late to qualifying or didn’t turn up at all will start at the back of the grid.

Pre-race:

Once the grid has been sorted, drivers will be invited to their respective lobbies and parties. The lobby host will sort the cars so that you spawn into the track in the correct position. 

Formation Lap:

The race starts with a 100km/h (62mph) formation lap to allow for a flying start. The exact start procedure varies by track and will be explained in detail in the Driver’s Briefing for each round. In general, the pole-sitter will lead the field around the track in a single file formation. Distances between cars are up to the drivers, however drivers shouldn’t obstruct each other by driving too close or too far away from the car in front of them. At a specified point on track, drivers will prepare for the flying start once everyone is in their correct position. From that point on, the leader controls the pace. Once the leader accelerates to race speed, the race is started. Overtaking is prohibited until you cross the start/finish line, however. In case of a crash with more than 3 cars involved, the race marshals will decide whether there will be restart or not.

Race End:

The end-of-race-timer is maxed out, which allows lapped cars to finish the race as well.

Assists and Lobby Settings:

Like in qualifying, damage is set to simulation, but this time with collisions on. Drivers may once again use whichever assists they like, except friction assist.

Driving Code of Conduct:

Defensive Driving:

Drivers may defend their line as they see fit, within reason. Changing your line under braking or weaving on the straights is not allowed.

Aggressive Driving:

If a participant drives too aggressively (f.ex forcing their way past another driver) or tries to perform dangerous overtakes, they will be warned or punished by the marshals. Forza GT Masters encourages fair and conservative driving to avoid accidents.

Overtaking:

Overtakes should be set up cleanly and should not be f.ex an overly optimistic dive from far back. Sometimes a bit of contact, such as rubbing doors, isn’t avoidable, but we ask the drivers to keep contact to an absolute minimum. Allowing faster drivers past in order to not lose time is allowed. Violent and aggressive fighting can often lead to accidents and should therefore be avoided. If a driver overtakes another driver illegally (f.ex cutting a corner), they must return the position.

Lapped Traffic:

Cars that are one or more laps down must yield and give way to faster cars. As such, it is recommended that the lapped car moves aside in time to allow the faster driver to take the racing line. In order to avoid misunderstandings and accidents while lapping cars, we ask that the drivers communicate with each other in the party. 

Pulling Over:

Should a driver pause their game during the race, we ask that they pull over and park off the track, away from the racing line to not obstruct the other drivers.

Accidents:

Accidents are defined as incidents between two or more drivers. These were either seen by the marshals directly or reported to them. The following points are classed as accidents:

  • Causing a collision
  • Distracting another driver from the race
  • Illegal defending (f.ex swerving to block under braking)
  • Illegal overtaking (f.ex cutting a corner to get past)
  • Violating the race rules
  • Ramming, spinning drivers out, etc.
  • Driving the wrong way around the track

Pit Stops:

For each race, there is at least one mandatory pitstop, but in some cases, it may be more than one. The race marshals will make it clear how many pitstops drivers must serve. Drivers may take more pitstops than required if they run out of fuel/tires or have damage. 

Entering the Pitlane/Merging with traffic:

If a driver is in a group of cars close to each other, the driver must announce that they are pitting to avoid any crashes due to miscommunication. Drivers must also observe the pit entry lines.

When exiting the pits, the driver must announce that they are rejoining the track. Drivers leaving the pitlane must yield to faster cars and make sure they do not obstruct other drivers when rejoining. Traffic at race speed has right of way until the next braking zone after the pit exit, or until the driver leaving the pits has gotten up to race speed. Drivers must also observe the pit exit lines.

Protests:

Drivers may submit a written protest to the marshals up to 24 hours after the race. Forza GT Masters asks that you record any accidents you are involved in during the race (press the Xbox button, and then the X button) as a clip and then send the video to the marshals within 24 hours. We also ask that you do not share these clips publicly (make sure to turn off automatic uploading), but instead send them to the marshals via OneDrive, which is a free app on the Xbox. 

The marshals will then evaluate the protest and impose penalties as they see fit. If one of the marshals is involved in a protest, the other marshals will evaluate the protest and steward the incident. If there are protests from drivers during the races themselves which demand immediate action, the marshals will discuss it and decide on the spot. The following races may then be postponed accordingly. 

We also ask to wait with submitting protests until after the race is completed, so that the marshals can drive their race in peace. Oftentimes, drivers can resolve their differences after the race once they have cooled down without needing to send a protest to the marshals. We ask that during the races, you don’t insult other drivers that you had accidents with; doing so will lead to an exclusion from the series.

Penalties:

Possible penalties:

Possible penalties for misconduct include warnings, points deductions (-2, -5, -10, -25), disqualification from the race, time penalties, exclusion from the series.

Track Limits:

Cutting or consistently going beyond the track limits in order to gain an advantage is prohibited and will be punished. If you cut a corner or extended an exit, you must clearly and intently lift off the accelerator to negate the time gained. If you go beyond the track limits due to out-braking yourself or making a mistake, you also must ensure you don’t gain any time/lift off in case you did gain an advantage. If you see other drivers disregarding track limits, we ask that you take a video of it and submit it as a protest.

Ramming and Crashing:

Ramming and crashing are defined as actions where a driver intentionally puts another driver at a disadvantage through contact, regardless of whether there is damage involved or not. Should a driver be doing any of the following things intentionally, they will be punished:

  • Driving into another driver’s car from behind or from the side (ramming into the back of them, spinning them out, etc.)
  • Not leaving enough racing room for another driver and causing a crash
  • Brake-checking and/or braking intentionally early for a turn in order to surprise other drivers in order to cause a crash
  • Rejoining the track carelessly, not yielding to faster cars, obstructing the drivers on track

Afterword

“Ask any racer. Any real racer. It doesn’t matter if you win by an inch or a mile. Winning’s winning.”

 – Dom Toretto